Typically, the best moment to annex is right after a tough war when you want to recover manpower, when you have a long truce and/or planned to consolidate (to build manufactories for instance). You can obviously have the minus integration cost event of the influence group, and decide to stop your plans to annex all current vassals that do not still have cores, but that's a bit RNG and not something you'll plan ahead. Annexing only one nation at once is generally a waste (unless that's a very big PU). You obviously want to annex several vassals at once to reduce the penalty of diprep, and to use timed modifiers to their full extent. If you are playing a harder campaign, there are several things to consider. If you play a casual game, there is no real need to minmax, annex when you feel like it. There is no absolute rule, and it all depends what your goals are. However i don't know if this is like that in the MEIOU mod too.Basically what Vulkandrache said. At tech lvl 22 you also get an imperialism CB against everyone. The most used ones are the exploration Idea CB against nations in the new world, the expansion Idea CB against asian nations and the religious Idea CB against nations of another religion. But this doesn't seem to be the case in this mod.ģ) There are several ways to get CB. In the vanilla game you have to wait 10years after vassalization and have an opinion of 190 and positive diplomatic reputation. It seems to be a special system of MEIOU. Dunno how it is in MEIOU, but in the vanilla game you either have to occupy all allies in the war to get 100% or wait 5years with the war leader completly occupied.Ģ) The Granada vassal message doesn't exist in the vanilla game, so better ask the MEIOU team here. In your first screen you only have 18%warscore. The MEIOU mod changes many things in the vanilla game, so better mention that next time or directly ask at the MEIOU mod section :)ġ) You can only press the full annexation button when you have 100% Warscore (and the province cost are less than 100% ofc). Anything higher will require you to eat it piece by piece. You can only annex or vassalize if that number is 100% or below (well slightly above 100% if you got a claim on a province and declares for it iirc). ![]() ![]() If you hover your mouse over that icon, it'll pop up and show "total cost of the nations provinces". You can select a province of your enemy (ie Aragon) and you'll see some crossed swords and a %. If you started at the earliest starting date, Granada is not your vassal, their provinces are just your cores and you can declare war for them as soon as your truce ends (or by breaking truce though it will cripple your nation). After that you'll use diplomatic power at a rate of your overall diplomatic reputation+1 (and +1 for each of the following: Same culture group, same religion, which for Granada wont play a role) It has always been 10 years, 50 years is only for PUs what starting date did you chose ? =)Īnnexation of a vassal requires you to have kept them vassal for 10 years, be at peace and have your vassal have 190+ opinion of you. You wouldent want to to take a whole large country in one go anyway as you will become rife with rebels :) ![]() Originally posted by Toast of Doom:To annex a vassal, they must have been your vassal for at least 50 years (it might be 10 now in recent DLCs) and they need to have an opinion of you of +200 :)Īs for annexing larger countries like Aragon, yes you need to break them piece by piece, especialy wealthier nations.
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